AI Insights · Timothy · July 2024
Top 5 Zombie Games Performance in Ecuador Q2 2024
In Q2 2024, top zombie games in Ecuador showed varied trends in downloads, revenue, and active users across a unified platform, with data insights provided by Sensor Tower.
In Q2 2024, the top 5 zombie games in Ecuador exhibited diverse performance trends on a unified platform, according to data from Sensor Tower. Below is a detailed look at the performance of these games.
Plants vs. Zombies™ experienced a significant spike in downloads, peaking at approximately 37K in mid-April before stabilizing around 10K to 16K for the remainder of the quarter. Weekly revenue saw a slight decline from $130 at the start of April to $68 by the end of June. The game's active user base peaked at around 132K in mid-April, dropping to approximately 81K by the end of June.
Doomsday: Last Survivors had fluctuating download numbers, starting strong at around 27K in April but dropping significantly to just over 1.5K by the end of June. Revenue showed a consistent trend, ranging from $140 to $255 throughout the quarter. Active users also varied, peaking at around 47K in late April and dipping to roughly 11K in early June before rising again to nearly 30K by the end of June.
Plants vs. Zombies™ 2 saw a notable spike in downloads in mid-April, reaching about 25K, before stabilizing around 6K to 8K weekly. Revenue peaked at $588 in early April, then fluctuated between $240 and $588 for the rest of the quarter. The game maintained a high number of active users, peaking at approximately 139K in mid-April and remaining around 97K to 101K towards the end of June.
Zombie Tsunami showed a similar trend with a peak in downloads reaching nearly 20K in mid-April, then gradually stabilizing around 4K to 6K. Revenue varied throughout the quarter, peaking at $81 in late April. Active user numbers were highest in mid-April at approximately 110K, before settling around 70K to 75K.
Age of Origins: Tower Defense had a steady increase in downloads, reaching a peak of around 6.3K in late May. Revenue remained relatively stable, ranging from $1.1K to $1.7K throughout the quarter. The game’s active users consistently hovered between 16K and 23K, peaking around late May.
For more in-depth insights, visit Sensor Tower's platform.